Three primary areas of focus are: creating new Virtual Reality experiences; mapping the state of emerging tools; and hosting guests - leaders in the VR/XR community, who serve as coaches for projects. Students have significant leeway to customize their own learning environment. As the field is rapidly evolving, each semester focuses on a new aspect of virtual worlds, based on the current state of innovations. Students work in teams of interdisciplinary peers from Berklee College of Music and Harvard University. Students taking graduate version complete additional assignments.